Workshop on Integrated Design in Games, Fall 2011

 

Friday

Friday, November 5 9:00-10:00: Keynote Address—Building the Pyramid of Scary Games:

Interactive Figures and Scare Tactics in the Survival Horror Genre (Bernard Perron)

Friday, November 4 10:00-11:00 Life and Death Problems and the Generation of Tension (Steve Graham)

Friday, November 4 11:00-12:00 Demonik and the Ludic Legacy of Clive Barker (Jeff Howard)

Friday, November 4 12:00-1:00 Creating a Horror LARP (Sean Hegdahl)

 

Saturday

Saturday, November 5 9:00-10:00: Keynote Address—Eye of Newt, Toe of Frog: Key Ingredients of Successful Horror Games (Chris Pruett)

Saturday, November 5 10:00-11:00: Necroludology: Discovering How to Make Zombies Scary Again through Gameplay (Chris Totten)

Saturday, November 5 11:00-12:00: Methods of Interactivity in Horror Video Game Narratives (Jacob Butcher)

 

Sunday

Sunday, November 6 9:00-10:00 Maps, Menus, Huds, and Horror (Steve Amm)

Sunday, November 6 10:00-11:00 Creating Female Characters for Female Gamers – An Outsider’s View of Realistic Design (Elyze Rozelle)

Sunday, November 6 11:00-12:00 Demon’s Souls, Horror, and Holistic Design (Matthew Weise, via Skype)

Sunday, November 6 1:00-2:00 Featured Presentation—Choosing ‘Independent Creator’ as a Career (Rob Balder)